Where can I use my Allure 3D eyewear?
Your Allure 3D eyewear is compatible with any passive technology system, which includes most movie theaters. M3D™ lens technology is not compatible with IMAX®, Dolby® or any active technology system.
What is the difference between my Allure 3D eyewear and the flat lens 3D glasses distributed at movie theaters?
Allure 3D frames with M3D™ lenses are curved to eliminate the distortion and haze that most generic flat lens 3D glasses create and they provide extended peripheral vision. Our lenses are scratch-resistant and much more durable than movie theater glasses and can be worn repeatedly. Additionally, Allure 3D eyewear is premium quality and stylish for a personalized look and feel.
How is the new 3D technology different from older 3D technology?
Today’s 3D technology is full color and high resolution, offering all the detail and vivid colors that far exceed the "old" anaglyph (blue and red colored lenses) method of projecting 3D. Advances in 3D technology have led to optimized 3D films and delivery methods that provide compelling three-dimensionality without many of the side-effects and discomfort caused in the past.
What is the difference between active and passive 3D technology?
Active eyewear uses an LCD (liquid crystal display) screen incorporated into the lenses that synchronizes only with the specific TV with which it was designed. Active eyewear is expensive, requires batteries and tends to be heavy and less reliable due to the electronics and design constraints imposed. Passive 3D eyewear does not require electronics and instead utilizes special lenses to decode 3D content by separating images for the right eye and left. There are different passive technologies including anaglyph, linear polarization and, the most commonly-used, circular polarization. All Allure3D products use passive circular polarization.
3D benefits - no evidence of harm.
The American Optometric Association, along with other vision health professionals, has stated publicly-and frequently-that there is no evidence that viewing or attempting to view 3D images will harm a child’s eyes. Indeed, the majority of children by the age of 5 will be able to readily appreciate and enjoy the 3D experience, whether in the classroom, the movie theater or the home. However, it is known that a significant percentage of young children have some degree of impaired vision and may therefore experience an impaired or uncomfortable 3D experience. Such youngsters typically do not know their vision is impaired, nor do they think that they see differently from anyone else. Importantly, these occasional ‘impaired experiences’ have been described as a ‘blessing in disguise’ by leaders of the optometric community, precisely because they can lead to further investigation and treatment. Source: 3Deyehealth.org.